| GENERAL |
| Name |
Prerequisites |
Effects |
| Acrobatic Attack |
Tumble 4 |
Full round action to attack with +6 bonus |
| Acrobatics |
- |
+2 Jump and Tumble |
| Agile |
- |
+2 Balance and Escape Artist |
| Alertness |
- |
+2 Listen and Spot |
| Analyze Foe |
Alertness, Spot 5 |
Gain bonuses against foes by analyzing them |
| Cutting Reminder |
Alertness |
+2 to hit when attacking someone that has already attacked this
round |
| I Have Your Back |
Alertness, BAB +8 |
You and adjacent ally cannot be flanked |
| Intuition |
Alertness |
+10 Spot and Listen to avoid being surprised |
| "Just Part of the Job" |
Alertness, Concentration 4 |
Take 10 on skill checks while in combat |
| Sixth Sense |
Alertness |
Sense noncorporeal or invisible creatures and scrying |
| Watchful Guard |
Dex 13, Alertness |
+2 Listen and Spot, +1 AC if surprised and denied Dex bonus to
AC |
| Allied TacticsF |
- |
Switch places with ally |
| Amazing Luck |
- |
Reroll failed skill roll |
| Animal Affinity |
- |
+2 Handle Animal and Ride |
| Arcane Recollection |
Spellcaster level 1+, primary spellcasting ability score 15 |
Recall a spell you just cast |
| Archery Practice |
Concentration 5 |
Gain a bonus to hit against stationary targets |
| Armor Proficiency (Light) |
- |
Restricts what armor check penalties apply to |
| Armor Focus (Light) |
Armor Proficiency (Light) |
+2 AC and reduced armor check penalty for wearing light armor |
| Armor Proficiency (Medium) |
Armor Proficiency (Light) |
Restricts what armor check penalties apply to |
| Armor Focus (Medium) |
Armor Proficiency (Light), Armor Proficiency (Medium) |
+2 AC and reduced armor check penalty for wearing medium armor |
| Armor Proficiency (Heavy) |
Armor Profiency (Light), Armor Proficiency (Medium) |
Restricts what armor check penalties apply to |
| Armor Focus
(Heavy) |
Armor Profiency (Light), Armor Proficiency (Medium), Armor Proficiency
(Heavy) |
+2 AC and reduced armor check penalty for wearing heavy armor |
| Athletic |
- |
+2 Climb and Swim |
| Augment Summoning |
Spell Focus (Conjuration) |
+4 Str and Con for summoned creatures |
| Battle PlansF |
Knowledge (battle) 10) |
Gain bonuses after planning a battle |
| Beast of Burden |
- |
+4 Str for determining carrying capacity |
| Greater Beast of Burden |
Beast of Burden |
Encumberance is one step less |
| Better Part of Valor |
Dex 13 |
Take a full move away after seeing if an opponent misses |
| Blind-FightF |
- |
Reroll miss chance due to concealment, denies invisible opponent's
bonuses |
| Bolster Item |
Any Item Creation feat |
Created items have the same DC as spells you cast |
| Breach the WallF |
Knowledge (siege engines) 10 |
Halve object's hardness when using siege engines |
| Channel Spell |
Con 13, Any Metamagic feat |
Deal damage to self to attach metamagic feats to spells |
| Combat Casting |
- |
+4 Concentration while casting defensively |
| Combat ExpertiseF |
Int 13 |
Gain AC by sacricing attack bonus |
| Defier |
Combat Expertise, Knowledge (specific) 5 |
Doubles Combat Expertise bonuses against a specific creature |
| Improved DisarmF |
Int 13, Combat Expertise |
No attack of opportunity when disarming, +4 to disarm |
| Improved FeintF |
Int 13, Combat Expertise |
Feinting is a move action |
| Perfect Feint |
Improved Feint, Bluff 7, BAB +7 |
Attack immediately after feinting, cause opponent to become
flat-footed |
| Improved Trip |
Int 13, Combat Expertise |
Immediately strike at opponent you just tripped |
| Vicious BlockF |
Combat Expertise |
Ready an action to add full attack bonus to AC |
| Combat ReflexesF |
- |
Gain additional attacks of opportunity |
| Exploit Weakness |
Combat Reflexes, Spot 4 |
Make an attack of opportunity against an opponent who critically
misses |
| Fast SetF |
Combat Reflexes, BAB +3 |
Set a weapon against a charge as a free action |
| Conversion |
Cha 13, BAB +6, turn or rebuke undead class ability |
Turn target's alignment to yours or your deity's |
| Courage From Faith |
Turn undead class ability |
Remove shaken condition and grant target +3 bonus to fear
effects |
| Tap Metamagic Fetish |
Any Metamagic feat, Craft Metamagic Fetish, Knowledge (arcana) 5 |
Gain ability to use metamagic fetishes |
| Death From Above |
BAB +3, Jump 6 |
Multiply damage when attacking from above |
| Deceitful |
- |
+2 Disguise and Forgery |
| Defensive Posture |
Dex 13, Tumble 4 |
Change your AC to your Tumble check as a move action |
| Deft Hands |
- |
+2 Sleight of Hand and Use Rope |
| Diligent |
- |
+2 Appraise and Decipher Script |
| Dimensional Attack |
Ability to cast dimension door |
Dimension door counts as movement, allowing an attack
afterwards |
| Improved Dimensional Attack |
Dimensional Attack, BAB +12 |
Dimension door is a free action |
| Surprise Dimensional Attack |
Dimensional Attack |
Opponent loses Dex bonus to AC when you use Dimensional Attack |
| Divine Chastisement |
Turn or rebuke undead class ability |
Inflict penalties to attack and damage on an outsider of opposite
alignment |
| Divine Right |
Wis 13, turn or rebuke undead class ability |
Turn or rebuke undead through a spell |
| Divine Selection |
Wis 15, Cha 13, turn or rebuke undead class ability |
Ignore damage for a full round |
| DodgeF |
Dex 13 |
+1 AC versus one opponent |
| Acrobatic Dodge |
Dodge |
+2 AC as a move action |
| MobilityF |
Dex 13, Dodge |
+4 AC when moving out of or within a threatened area |
| Spring AttackF |
Dex 13, Dodge, Mobility, BAB +4 |
Move before and after an attack |
| Whirlwind
AttackF |
Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB
+4 |
Attack every opponent within 5 ft |
| Improved
Whirlwind AttackF |
Whirlwind Attack, BAB +16 |
Whirlwind Attack is a standard action |
| Shot on the RunF |
Dex 13, Point Blank Shot, Dodge, Mobility |
Use ranged attack in the middle of a move |
| The Gauntlet |
Mobility |
+4 AC when moving out of or within a threatened area |
| Eldritch Luck |
Use Magic Device 4 |
+5 bonus on Use Magic Device when using a magical device for the first
time |
| Endurance |
Gain bonuses when dealing with exhauston |
|
| Diehard |
Endurance |
Keep fighting while at -1 to -9 HP |
| Prepared for Battle |
Endurance, Craft (armorsmith) 4 |
Make a Fortitude save to avoid being fatigued after sleeping in
armor |
| Sacrifice |
Con 13, Endurance |
Increase damage by Con score, but take that much damage |
| Too Stubborn to Die |
Con 11, Endurance, Toughness |
Stay alive and conscious when reduced to Con score or less in negative
HP |
| Eschew Materials |
- |
Ignore material components of some spells |
| Exotic Weapon Proficiency |
BAB +1 |
Ignore -4 penalty with exotic weapons |
| Extra Rebuking |
Rebuke undead class ability |
Rebuke undead 4 extra times per day |
| Extra Turning |
Turn undead class ability |
Turn undead 4 extra times per day |
| Saving Grace |
Cha 13, Extra Turning, turn undead class ability |
Ally gains bonus to next saving throw equal to your cleric or paladin
level |
| Face of Death |
Cha 13, Intimidate 10 |
Make a same-species opponent suffer a penalty to attack |
| Fatalistic Warrior |
- |
Make one attack after dropping to 0 HP |
| Feat of Strength |
Con 13, Str 13, BAB +8 |
Double your Str bonus when performing a skill |
| Sound BlowF |
Feat of Strength |
Double your Str modifier for one attack |
| Feign Death |
Bluff 4, Concentration 4 |
Appear dead to those inspecting you |
| Fight Across the Rooftops |
Dex 13, Balance 5 |
Take 10 on Balance checks and +4 versus trip while on higher
ground |
| Find a Way |
Spot 4 |
Retry failed skill rolls and reroll one check |
| Fire from Within |
Ability to cast arcane spells |
Take Con damage to increase caster level |
| Flyby Attack |
Ability to fly |
Take a standard action in the middle of a move action |
| Forewarning |
Wis 15, Seer level 1+ |
+1 AC or +1 attack versus one opponent |
| Formation Defense |
Dwarf, Deverenian, Human, or Nothrog |
+2 AC while adjacent to at least two allies |
| Formation Fighting |
Dwarf, Deverenian, Human, or Nothrog |
+1 attack while adjacent to at least two allies |
| From the Shadows |
Hide 8 |
+2 attack and damage when attacking someone unaware of your
presence |
| Full GallopF |
Ride 4 |
Increase mount's run speed and jumping distance |
| FuryF |
Ability to rage, BAB +10 |
Increase rage duration |
| Grace of the Gods |
Dex 13, BAB +8 |
Double your Dex bonus when performing a skill |
| Great Fortitude |
- |
+2 to Fortitude saves |
| Heart of the Stag |
Great Fortitude |
+2 HP, may change +2 attack to damage while charging |
| On Your Feet |
Great Fortitude |
Stay conscious after taking subdual damage or being fatigued |
| Will to Survive |
Great Fortitude |
Reroll Fortitude save against death effect |
| Great Leap |
Jump 1, Skill Focus (Jump) |
+2 Jump, jumping distance is not limited by height |
| Hand of Fate |
Character level 5+ |
Add or subtract 1 to a die roll |
| Hasty GuidanceF |
Cha 13, BAB +1 |
+2 to allies' initiative when within 30 ft |
| Hunger for Death |
BAB +4 |
+1 versus opponent's race after dealing damage |
| If You Still Breathe |
Sense Motive 10, BAB +6 |
Coup de grace as a free action against fallen creature |
| Improved Aid |
BAB +3 |
Aid another action applies to all allies within 5 ft |
| Improved Counterspell |
- |
May use same-school spell to counterspell |
| Improved CriticalF |
Proficient with weapon, BAB +8 |
Double threat range with weapon |
| Improved Initiative |
- |
+4 to initiative |
| Backstab |
Dex 13, Improved Initiative, BAB +9 |
Deal +d6 damage against flat-footed opponent |
| Seize the DayF |
Improved Initiative |
+8 to initiative after rolling once per day |
| Improved Inspiration |
Inspire courage bardic song |
+4 against charm and fear, +2 attack and damage when using inspire
courage song |
| Improved Turning |
Turn or rebuke undead class ability |
+1 class level when turning or rebuking |
| Improved Unarmed Strike |
- |
Opponents do not get to make attacks of opportunity when striking them
while unarmed |
| Deflect ArrowsF |
Dex 13, Improved Unarmed Strike |
Attempt to deflect a ranged strike |
| Snatch ArrowsF |
Dex 15, Deflect Arrows, Improved Unarmed Strike |
Catch projectiles and thrown weapons when using the Deflect Arrows
feat |
| Improved GrappleF |
Dex 13, Improved Unarmed Strike |
No attack of opportunity when grappling, +4 to grapple |
| Take Down |
Improved Grapple, Improved Trip, BAB +8 |
After successfully grappling, perform a trip attempt as a free
action |
| Maim |
Improved Unarmed Strike |
Disable use of opponent's arm for one round |
| Stunning FistF |
Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 |
Attempt to stun an opponent when fighting unarmed |
| Improvised WeaponF |
Proficiency with all simple weapons, BAB +3 |
Use an improvised weapon with a -1 penalty |
| Innate Ability |
Spellcaster level 6+, Int 13 |
Gain the ability to cast a 1st-level arcane spell a spell-like
ability |
| Investigator |
- |
+2 Gather Information and Search |
| Invoke Spirit |
Spellcaster level 3+ |
Cone or ray spells gain +1 DC and +1 damage |
| Iron Will |
- |
+2 to Will saves |
| Grim Determination |
Iron Will |
Reroll mind-affecting Will save |
| "Just a Flesh Wound"F |
Base Fortitude save +4 |
Stay at 1 HP after taking damage to reduce you to negative HP |
| Leadership |
Character level 6+ |
Attract cohorts and followers |
| Follow MeF |
Cha 13, Leadership |
Increase Leadership Score by 2 |
| Lieutenant |
Leadership, Membership |
Gain expanded access to organization's resources |
| Loyalty's RewardF |
Leadership |
+1 attack, damage, or saves for followers |
| Wise Leadership |
Wis 13, Leadership, character level 6+ |
Add Wis modifier to Leadership score |
| Leave It to Me |
Int 13, Spot 6 |
+4 to skill check after observing ally fail |
| Lifetap |
Int 11, Evil, Undead |
Lose a number of HP and deal twice that number in damage to touched
target |
| Lightning Reflexes |
- |
+2 to Reflex saves |
| Back At YouF |
Combat Reflexes, Lightning Reflexes, BAB +12 |
Attack opponent that misses attack of opportunity |
| Dragonbreath |
Dex 13, Lightning Reflexes |
Spew fire in a 5-foot cone, dealing d6 damage |
| Excellent Reflexes |
Lightning Reflexes |
+2 bonus to a Dex-based skill and +1 Reflex saves |
| "Get Down!" |
Dex 13, Lightning Reflexes |
Allow adjacent character to share your Reflex save |
| Jump Back |
Dex 13, Lightning Reflexes, Jump 7 |
Jump back to avoid taking damage |
| Madriga's Quick-Strike |
Lightning Reflexes, Bluff 10, BAB +10 |
Make a Bluff check to gain an additional standard action versus an
opponent |
| Move Like Lightning |
Lightning Reflexes |
Reroll Reflex save against area of effect spell |
| Magical Aptitude |
- |
+2 Spellcraft and Use Magic Device |
| Magical Bloodline |
- |
Gain ability to cast three 0-level spells as a spell-like action |
| Martial Weapon Proficiency |
- |
Make attack rolls with martial weapons normally |
| Momentum |
BAB +1 |
+1 attack after dropping an opponent |
| Mounted Combat |
Ride 1 |
Ride check becomes mount's AC |
| Mounted ArcheryF |
Mounted Combat, Ride 1 |
Penalty to ranged strikes while riding horseback is halved |
| Mounted Charge |
Mounted Combat |
+4 attack, +2 damage, and -4 AC when charging while mounted |
| Ride-By AttackF |
Mounted Combat, Ride 1 |
Attack in the middle of a mounted charge |
| Spirited Charge |
Mounted Combat, Ride-By Attack, Ride 1 |
Deal double damage when performing a mounted charge |
| TrampleF |
Mounted Combat, Ride 1 |
Opponent may not block your mounted charge, mount may make one hoof
attack on overrun opponents |
| Improved Trample |
Trample |
Mount may make two hoof attacks on overrun opponents |
| Multiattack |
Three or more natural weapons |
Creature's secondary attacks only suffer -2 penalty |
| Multidexterity |
Dex 15, three or more arms |
Creature ignores all penalties for using an off-hand |
| Multiweapon FightingF |
Three or more hands |
Penalties for fighting with multiple weapons are reduced by 2 |
| My Kind of OddsF |
BAB +3 |
+1 attack and damage when outnumbered |
| Natural Gift |
Int 13 |
Treat skill as a class skill and gain a +2 bonus |
| Natural Spell |
Wis 13, wild shape class ability |
Complete verbal and somatic spell components while in a wild
shape |
| Negotiator |
- |
+2 Diplomacy and Sense Motive |
| Never Turn Your Back |
Dex 15, BAB +10 |
Make an attack of opportunity against opponent moving away from
you |
| Nimble Fingers |
- |
+2 Disable Device and Open Lock |
| Over the Top |
Dex 15 |
Attack with weapon as if it had reach |
| Pact of Stone |
Ability to turn undead, access to Earth domain, Dwarf or Dwarf
halfblood |
Rebuke gargoyles and elementals of Earth subtype, gain Terran as
language |
| Summon Gargoyle |
Membership (St. Leda Stonehand), Pact of Stone |
Create new gargoyles |
| Summon Lesser Gargoyle |
Pact of Stone |
Summon gargoyles |
| PatienceF |
Fighter level 1+, character level 5+ |
Observe an opponent to gain bonus to hit |
| Persuasive |
- |
+2 Bluff and Intimidate |
| Pledged Oath |
Ability to cast divine spells |
Take Str damage to increase caster level |
| Point Blank ShotF |
- |
+1 attack and damage against opponents within 30 ft |
| Precise ShotF |
Point Blank Shot |
Ignore -4 penalty for shooting into melee |
| Experienced ArcherF |
Dex 17, Point Blank Shot, Precise Shot |
Shoot two arrows with one shot |
| Improved Precise ShotF |
Dex 19, Point Blank Shot, Precise Shot, BAB +11 |
Eliminate AC bonus and miss chance granted by cover |
| Far ShotF |
Point Blank Shot |
Increase projectile weapon's range by 50% and thrown weapons by
100% |
| Rapid Shot |
Dex 13, Point Blank Shot |
Take an extra shot with a ranged weapon |
| ManyshotF |
Dex 17, Point Blank Shot, Rapid Shot, BAB +6 |
Shoot two (or mroe) arrows at one target within 30 ft |
| Power ShotF |
Cleave, Point Blank Shot, BAB +5 |
Attack second target after dropping first target with ranged
strike |
| Power AttackF |
Str 13 |
Trade attack for damage |
| CleaveF |
Str 13, Power Attack |
Make a melee strike after dropping an opponent |
| Follow ThroughF |
Str 13, power Attack, Cleave |
Occupy opponent's space after dropping them |
| Great CleaveF |
Str 13, Power Attack, Cleave, BAB +4 |
As Cleave, but no limit on times per round |
| Collateral DamageF |
Str 13, Power Attack |
Deal damage to threatened opponent after dropping someone |
| Final BlowF |
Power Attack, BAB +9 |
Increase damage multiplier when landing a critical hit |
| Final StandF |
Power Attack |
As Power Attack but subtract up to BAB, Str, and Dex modifiers |
| Improved Bull Rush |
Str 13, Power Attack |
No attack of opportunity when bull rushing, +4 Str to push back
defender |
| Ocerrun |
Str 15, Improved Bull Rush |
Perform two bull rush attempts per turn |
| Improved OverrunF |
Str 13, Power Attack |
Opponent may not choose to avoid your overrun, +4 Str to knock
defender down |
| Improved SunderF |
Str 13, Power Attack |
No attack of opportunity when sundering, +4 attack when
sundering |
| Crush |
Improved Sunder |
Damaging an object ignores your Str modifier in hardness |
| Overpowering Force |
Str 15, Power Attack |
Increase damage modifier based on Str |
| Slayer |
Power Attack, Knowledge (specific creature) 5 |
Double damage bonus of Power Attack when attacking specific
creature |
| Power of Song |
Perform 8, bardic music class ability |
Increase nonrandom numerals by 1 when using bardic music |
| Precise Backstab |
Spot 10, sneak attack class ability |
+1 damage per sneak attack die |
| Pursuit of Grandeur |
- |
+1 to caster level check when using spell-completion item |
| Quick DrawF |
BAB +1 |
Drawing a weapon is a free action |
| Quick Loot |
- |
Searching a helpless or dead opponent is a move action |
| Rapid ReloadF |
Proficient with crossbow |
Reduce time it takes to reload crossbow |
| Reflexive Throwing |
Dex 15 |
Make attacks of opportunity with thrown weapons |
| Relentless |
Con 13, Endurance |
Automatically save against massive damage, may continue to act while
dying |
| Resistance |
Wis 13, Knowledge (specific creature) 5 |
Reroll saves against creature's spell-like abilities |
| Run |
- |
Run five times your normal speed, +4 to Jump checks after running |
| Run Like Hell |
Endurance, Run |
Run six times your normal speed, increase Jumping distance or height
by 50% |
| Swiftness |
Run Like Hell |
May hold a light weapon in each hand, +10 ft to speed when
running |
| Sprinter |
Run |
Perform a standard action after taking a double move |
| Safe Among Undead |
Wis 13, Elf or halfbreed Elf |
Decrease attack and damage of Undead by 1 |
| School Resistance |
- |
+2 to save against specific school of magic |
| Greater School Resistance |
School Resistance |
+4 save versus specific school of magic |
| Scouting the TargetF |
BAB +1 |
Use aid another action to aid ranged strikes |
| Self Sufficient |
- |
+2 Heal and Survival |
| Shadow of Fear |
Evil, rebuke undead class ability |
Create an aura to shaken opponents |
| Shield Proficiency |
- |
Suffer standard penalties when using a shield |
| Improved Shield BashF |
Shield Proficiency |
Apply shield's AC bonus when shield bashing |
| Tower Shield Proficiency |
Shield Proficiency |
Suffer standard penalties when using a tower shield |
| Shore UpF |
Knowledge (architecture & engineering) 10 |
Increase building's hardness by 50% |
| Simple Weapon Proficiency |
- |
Attack with simple weapons normally |
| Skill Focus |
- |
+3 bonus to specific skill |
| Skilled Positioning |
Dex 13 |
Take a 5-foot step at the end of your turn even if you already
moved |
| Sneak |
Hide 10 |
Attempt to hide while being observed |
| Spell Focus |
- |
+1 DC for all spells of specific school of magic |
| Greater Spell Focus |
Spell Focus |
+1 DC with specific school of magic |
| Spell Mastery |
Wizard level 1+ |
Gain ability to prepare spells without a spellbook |
| Spell Penetration |
- |
+2 to caster level checks to overcome SR |
| Greater Spell Penetration |
Spell Penetration |
+2 caster level check for overcoming SR |
| Spite |
BAB +6 |
+2 attack and damage for each fallen ally |
| Stealing From the Dead |
Appraise 6, Search 6 |
Know the single most valuable item on a looted body |
| Stealthy |
- |
+2 Hide and Move Silently |
| Sterm |
Cha 11 |
+2 Intimidate and +1 Will save |
| Storm-Touched |
Con 15, any non-good alignment |
Gain ability to cast three 0-level cleric or common divine
spells |
| Stupid Luck |
- |
Roll 2d20 when making an attack roll, saving throw, or skill check and
keep either roll |
| Token of Thanks |
Str 15 |
Double range increment of thrown weapons |
| Totemic Familiar |
Ability to have familiar, Wis 15 |
Your familiar may be an animal from the Totem Animal list |
| Toughness |
- |
+3 HP |
| Track |
- |
Can follow a target through the wilderness |
| Improved Track |
Wis 15, Track, Survival 1 |
+5 bonus to tracking attempts |
| Trap & Lock Master |
- |
+2 Open Lock and Disable Device |
| Improved Trap & Lock Master |
Trap & Lock Master |
+4 Open Lock and Disable Device |
| Treetalk |
Survival 12 |
Cast speak with plants as a spell-like ability |
| Two-Weapon Fighting |
Dex 15 |
Reduce penalties for fighting with two weapons by 2 and 6 |
| Favored Primary WeaponF |
Dex 15, Two-Weapon Fighting, Weapon Focus |
+1 to hit with primary weapon while fighting two-handed |
| Favored Secondary WeaponF |
Dex 15, Favored Primary Weapon, Two-Weapon Fighting, Weapon Focus |
+1 to hit with off-hand weapon while fighting two-handed |
| Improved Two-Weapon FightingF |
Two-Weapon Fighting, BAB +9 |
Gain a second attack with off-hand weapon with -5 penalty |
| Greater Two-Weapon FightingF |
Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +11 |
Gain a third attack with off-hand weapon with -10 penalty |
| Twin Weapon Fighting
|
Two-Weapon Fighting |
When using two identical weapons, the penalties of fighting with two
weapons is reduced by 1 |
| Two-Weapon DefenseF |
Two-Weapon Fighting |
+1 AC when fighting with two weapons or a double weapon |
| Unseen Lies |
Bluff 6, Disguise 6, Hide 6 |
+6 to Bluff checks when target cannot see your face |
| Versatile |
- |
Two skills are considered class skill |
| Virtuous Shield |
Wis 13, Ability to cast 1st-level divine spells |
+2 to saves against divine spells cast by someone of different
religion |
| Vision Sharing |
Ability to cast at least one divination spell of 3rd level or above or
Seer class level 2+ |
Share knowledge, visions, or sensations you experience with
others |
| Vital Strike |
Str 13, Sneak attack +3d6, Knowledge (anatomy) 10 |
Add Str modifier to each sneak attack die |
| Weapon Finesse |
BAB +1 |
Use Dex modifer for attack rolls |
| Weapon Focus |
Proficiency with weapon, BAB +1 |
+1 attack with weapon |
| Greater Weapon FocusF |
Proficiency with weapon, Weapon Focus with weapon, Fighter level 8+ |
+1 attack with weapon |
| Strike True |
Weapon Finesse or Weapon Focus (specific weapon) |
Automatically succeed at confirming a critical |
| Tearing WeaponF |
Weapon Focus (specific bladed weapon) |
+1 damage with specific bladed weapon |
| Weapon SpecializationF |
- |
+2 damage when using specialized weapon |
| Greater Weapon SpecializationF |
Greater Weapon Focus (specific weapon), Weapon Specialization with
weapon, |
+2 damage with weapon |
| Weapon MasteryF |
Weapon Specialization (specific weapon), BAB +8 |
+2 AC when using specific weapon |
| Wild Attack |
BAB +3 |
+2 attack and -2 AC as a free action |
| Worldly Knowledge |
Int 15 |
Use any skill untrained, even exclusive
skills |