ACCORDLANDS Campaign

 

Feat Tables



GENERAL
Name Prerequisites Effects
Acrobatic Attack Tumble 4 Full round action to attack with +6 bonus
Acrobatics - +2 Jump and Tumble
Agile - +2 Balance and Escape Artist
Alertness - +2 Listen and Spot
   Analyze Foe Alertness, Spot 5 Gain bonuses against foes by analyzing them
   Cutting Reminder Alertness +2 to hit when attacking someone that has already attacked this round
   I Have Your Back Alertness, BAB +8 You and adjacent ally cannot be flanked
   Intuition Alertness +10 Spot and Listen to avoid being surprised
   "Just Part of the Job" Alertness, Concentration 4 Take 10 on skill checks while in combat
   Sixth Sense Alertness Sense noncorporeal or invisible creatures and scrying
   Watchful Guard Dex 13, Alertness +2 Listen and Spot, +1 AC if surprised and denied Dex bonus to AC
Allied TacticsF - Switch places with ally
Amazing Luck - Reroll failed skill roll
Animal Affinity - +2 Handle Animal and Ride
Arcane Recollection Spellcaster level 1+, primary spellcasting ability score 15 Recall a spell you just cast
Archery Practice Concentration 5 Gain a bonus to hit against stationary targets
Armor Proficiency (Light) - Restricts what armor check penalties apply to
   Armor Focus (Light) Armor Proficiency (Light) +2 AC and reduced armor check penalty for wearing light armor
   Armor Proficiency (Medium) Armor Proficiency (Light) Restricts what armor check penalties apply to
      Armor Focus (Medium) Armor Proficiency (Light), Armor Proficiency (Medium) +2 AC and reduced armor check penalty for wearing medium armor
      Armor Proficiency (Heavy) Armor Profiency (Light), Armor Proficiency (Medium) Restricts what armor check penalties apply to
         Armor Focus (Heavy) Armor Profiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy) +2 AC and reduced armor check penalty for wearing heavy armor
Athletic - +2 Climb and Swim
Augment Summoning Spell Focus (Conjuration) +4 Str and Con for summoned creatures
Battle PlansF Knowledge (battle) 10) Gain bonuses after planning a battle
Beast of Burden - +4 Str for determining carrying capacity
   Greater Beast of Burden Beast of Burden Encumberance is one step less
Better Part of Valor Dex 13 Take a full move away after seeing if an opponent misses
Blind-FightF - Reroll miss chance due to concealment, denies invisible opponent's bonuses
Bolster Item Any Item Creation feat Created items have the same DC as spells you cast
Breach the WallF Knowledge (siege engines) 10 Halve object's hardness when using siege engines
Channel Spell Con 13, Any Metamagic feat Deal damage to self to attach metamagic feats to spells
Combat Casting - +4 Concentration while casting defensively
Combat ExpertiseF Int 13 Gain AC by sacricing attack bonus
   Defier Combat Expertise, Knowledge (specific) 5 Doubles Combat Expertise bonuses against a specific creature
   Improved DisarmF Int 13, Combat Expertise No attack of opportunity when disarming, +4 to disarm
   Improved FeintF Int 13, Combat Expertise Feinting is a move action
      Perfect Feint Improved Feint, Bluff 7, BAB +7 Attack immediately after feinting, cause opponent to become flat-footed
   Improved Trip Int 13, Combat Expertise Immediately strike at opponent you just tripped
   Vicious BlockF Combat Expertise Ready an action to add full attack bonus to AC
Combat ReflexesF - Gain additional attacks of opportunity
   Exploit Weakness Combat Reflexes, Spot 4 Make an attack of opportunity against an opponent who critically misses
   Fast SetF Combat Reflexes, BAB +3 Set a weapon against a charge as a free action
Conversion Cha 13, BAB +6, turn or rebuke undead class ability Turn target's alignment to yours or your deity's
Courage From Faith Turn undead class ability Remove shaken condition and grant target +3 bonus to fear effects
Tap Metamagic Fetish Any Metamagic feat, Craft Metamagic Fetish, Knowledge (arcana) 5 Gain ability to use metamagic fetishes
Death From Above BAB +3, Jump 6 Multiply damage when attacking from above
Deceitful - +2 Disguise and Forgery
Defensive Posture Dex 13, Tumble 4 Change your AC to your Tumble check as a move action
Deft Hands - +2 Sleight of Hand and Use Rope
Diligent - +2 Appraise and Decipher Script
Dimensional Attack Ability to cast dimension door Dimension door counts as movement, allowing an attack afterwards
   Improved Dimensional Attack Dimensional Attack, BAB +12 Dimension door is a free action
   Surprise Dimensional Attack Dimensional Attack Opponent loses Dex bonus to AC when you use Dimensional Attack
Divine Chastisement Turn or rebuke undead class ability Inflict penalties to attack and damage on an outsider of opposite alignment
Divine Right Wis 13, turn or rebuke undead class ability Turn or rebuke undead through a spell
Divine Selection Wis 15, Cha 13, turn or rebuke undead class ability Ignore damage for a full round
DodgeF Dex 13 +1 AC versus one opponent
   Acrobatic Dodge Dodge +2 AC as a move action
   MobilityF Dex 13, Dodge +4 AC when moving out of or within a threatened area
      Spring AttackF Dex 13, Dodge, Mobility, BAB +4 Move before and after an attack
         Whirlwind AttackF Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB +4 Attack every opponent within 5 ft
            Improved Whirlwind AttackF Whirlwind Attack, BAB +16 Whirlwind Attack is a standard action
      Shot on the RunF Dex 13, Point Blank Shot, Dodge, Mobility Use ranged attack in the middle of a move
      The Gauntlet Mobility +4 AC when moving out of or within a threatened area
Eldritch Luck Use Magic Device 4 +5 bonus on Use Magic Device when using a magical device for the first time
Endurance Gain bonuses when dealing with exhauston
   Diehard Endurance Keep fighting while at -1 to -9 HP
   Prepared for Battle Endurance, Craft (armorsmith) 4 Make a Fortitude save to avoid being fatigued after sleeping in armor
   Sacrifice Con 13, Endurance Increase damage by Con score, but take that much damage
   Too Stubborn to Die Con 11, Endurance, Toughness Stay alive and conscious when reduced to Con score or less in negative HP
Eschew Materials - Ignore material components of some spells
Exotic Weapon Proficiency BAB +1 Ignore -4 penalty with exotic weapons
Extra Rebuking Rebuke undead class ability Rebuke undead 4 extra times per day
Extra Turning Turn undead class ability Turn undead 4 extra times per day
   Saving Grace Cha 13, Extra Turning, turn undead class ability Ally gains bonus to next saving throw equal to your cleric or paladin level
Face of Death Cha 13, Intimidate 10 Make a same-species opponent suffer a penalty to attack
Fatalistic Warrior - Make one attack after dropping to 0 HP
Feat of Strength Con 13, Str 13, BAB +8 Double your Str bonus when performing a skill
   Sound BlowF Feat of Strength Double your Str modifier for one attack
Feign Death Bluff 4, Concentration 4 Appear dead to those inspecting you
Fight Across the Rooftops Dex 13, Balance 5 Take 10 on Balance checks and +4 versus trip while on higher ground
Find a Way Spot 4 Retry failed skill rolls and reroll one check
Fire from Within Ability to cast arcane spells Take Con damage to increase caster level
Flyby Attack Ability to fly Take a standard action in the middle of a move action
Forewarning Wis 15, Seer level 1+ +1 AC or +1 attack versus one opponent
Formation Defense Dwarf, Deverenian, Human, or Nothrog +2 AC while adjacent to at least two allies
Formation Fighting Dwarf, Deverenian, Human, or Nothrog +1 attack while adjacent to at least two allies
From the Shadows Hide 8 +2 attack and damage when attacking someone unaware of your presence
Full GallopF Ride 4 Increase mount's run speed and jumping distance
FuryF Ability to rage, BAB +10 Increase rage duration
Grace of the Gods Dex 13, BAB +8 Double your Dex bonus when performing a skill
Great Fortitude - +2 to Fortitude saves
   Heart of the Stag Great Fortitude +2 HP, may change +2 attack to damage while charging
   On Your Feet Great Fortitude Stay conscious after taking subdual damage or being fatigued
   Will to Survive Great Fortitude Reroll Fortitude save against death effect
Great Leap Jump 1, Skill Focus (Jump) +2 Jump, jumping distance is not limited by height
Hand of Fate Character level 5+ Add or subtract 1 to a die roll
Hasty GuidanceF Cha 13, BAB +1 +2 to allies' initiative when within 30 ft
Hunger for Death BAB +4 +1 versus opponent's race after dealing damage
If You Still Breathe Sense Motive 10, BAB +6 Coup de grace as a free action against fallen creature
Improved Aid BAB +3 Aid another action applies to all allies within 5 ft
Improved Counterspell - May use same-school spell to counterspell
Improved CriticalF Proficient with weapon, BAB +8 Double threat range with weapon
Improved Initiative - +4 to initiative
   Backstab Dex 13, Improved Initiative, BAB +9 Deal +d6 damage against flat-footed opponent
   Seize the DayF Improved Initiative +8 to initiative after rolling once per day
Improved Inspiration Inspire courage bardic song +4 against charm and fear, +2 attack and damage when using inspire courage song
Improved Turning Turn or rebuke undead class ability +1 class level when turning or rebuking
Improved Unarmed Strike - Opponents do not get to make attacks of opportunity when striking them while unarmed
   Deflect ArrowsF Dex 13, Improved Unarmed Strike Attempt to deflect a ranged strike
      Snatch ArrowsF Dex 15, Deflect Arrows, Improved Unarmed Strike Catch projectiles and thrown weapons when using the Deflect Arrows feat
   Improved GrappleF Dex 13, Improved Unarmed Strike No attack of opportunity when grappling, +4 to grapple
   Take Down Improved Grapple, Improved Trip, BAB +8 After successfully grappling, perform a trip attempt as a free action
   Maim Improved Unarmed Strike Disable use of opponent's arm for one round
   Stunning FistF Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Attempt to stun an opponent when fighting unarmed
Improvised WeaponF Proficiency with all simple weapons, BAB +3 Use an improvised weapon with a -1 penalty
Innate Ability Spellcaster level 6+, Int 13 Gain the ability to cast a 1st-level arcane spell a spell-like ability
Investigator - +2 Gather Information and Search
Invoke Spirit Spellcaster level 3+ Cone or ray spells gain +1 DC and +1 damage
Iron Will - +2 to Will saves
   Grim Determination Iron Will Reroll mind-affecting Will save
"Just a Flesh Wound"F Base Fortitude save +4 Stay at 1 HP after taking damage to reduce you to negative HP
Leadership Character level 6+ Attract cohorts and followers
   Follow MeF Cha 13, Leadership Increase Leadership Score by 2
   Lieutenant Leadership, Membership Gain expanded access to organization's resources
   Loyalty's RewardF Leadership +1 attack, damage, or saves for followers
   Wise Leadership Wis 13, Leadership, character level 6+ Add Wis modifier to Leadership score
Leave It to Me Int 13, Spot 6 +4 to skill check after observing ally fail
Lifetap Int 11, Evil, Undead Lose a number of HP and deal twice that number in damage to touched target
Lightning Reflexes - +2 to Reflex saves
   Back At YouF Combat Reflexes, Lightning Reflexes, BAB +12 Attack opponent that misses attack of opportunity
   Dragonbreath Dex 13, Lightning Reflexes Spew fire in a 5-foot cone, dealing d6 damage
   Excellent Reflexes Lightning Reflexes +2 bonus to a Dex-based skill and +1 Reflex saves
   "Get Down!" Dex 13, Lightning Reflexes Allow adjacent character to share your Reflex save
   Jump Back Dex 13, Lightning Reflexes, Jump 7 Jump back to avoid taking damage
   Madriga's Quick-Strike Lightning Reflexes, Bluff 10, BAB +10 Make a Bluff check to gain an additional standard action versus an opponent
   Move Like Lightning Lightning Reflexes Reroll Reflex save against area of effect spell
Magical Aptitude - +2 Spellcraft and Use Magic Device
Magical Bloodline - Gain ability to cast three 0-level spells as a spell-like action
Martial Weapon Proficiency - Make attack rolls with martial weapons normally
Momentum BAB +1 +1 attack after dropping an opponent
Mounted Combat Ride 1 Ride check becomes mount's AC
   Mounted ArcheryF Mounted Combat, Ride 1 Penalty to ranged strikes while riding horseback is halved
   Mounted Charge Mounted Combat +4 attack, +2 damage, and -4 AC when charging while mounted
   Ride-By AttackF Mounted Combat, Ride 1 Attack in the middle of a mounted charge
      Spirited Charge Mounted Combat, Ride-By Attack, Ride 1 Deal double damage when performing a mounted charge
   TrampleF Mounted Combat, Ride 1 Opponent may not block your mounted charge, mount may make one hoof attack on overrun opponents
   Improved Trample Trample Mount may make two hoof attacks on overrun opponents
Multiattack Three or more natural weapons Creature's secondary attacks only suffer -2 penalty
Multidexterity Dex 15, three or more arms Creature ignores all penalties for using an off-hand
Multiweapon FightingF Three or more hands Penalties for fighting with multiple weapons are reduced by 2
My Kind of OddsF BAB +3 +1 attack and damage when outnumbered
Natural Gift Int 13 Treat skill as a class skill and gain a +2 bonus
Natural Spell Wis 13, wild shape class ability Complete verbal and somatic spell components while in a wild shape
Negotiator - +2 Diplomacy and Sense Motive
Never Turn Your Back Dex 15, BAB +10 Make an attack of opportunity against opponent moving away from you
Nimble Fingers - +2 Disable Device and Open Lock
Over the Top Dex 15 Attack with weapon as if it had reach
Pact of Stone Ability to turn undead, access to Earth domain, Dwarf or Dwarf halfblood Rebuke gargoyles and elementals of Earth subtype, gain Terran as language
   Summon Gargoyle Membership (St. Leda Stonehand), Pact of Stone Create new gargoyles
   Summon Lesser Gargoyle Pact of Stone Summon gargoyles
PatienceF Fighter level 1+, character level 5+ Observe an opponent to gain bonus to hit
Persuasive - +2 Bluff and Intimidate
Pledged Oath Ability to cast divine spells Take Str damage to increase caster level
Point Blank ShotF - +1 attack and damage against opponents within 30 ft
   Precise ShotF Point Blank Shot Ignore -4 penalty for shooting into melee
      Experienced ArcherF Dex 17, Point Blank Shot, Precise Shot Shoot two arrows with one shot
      Improved Precise ShotF Dex 19, Point Blank Shot, Precise Shot, BAB +11 Eliminate AC bonus and miss chance granted by cover
   Far ShotF Point Blank Shot Increase projectile weapon's range by 50% and thrown weapons by 100%
   Rapid Shot Dex 13, Point Blank Shot Take an extra shot with a ranged weapon
      ManyshotF Dex 17, Point Blank Shot, Rapid Shot, BAB +6 Shoot two (or mroe) arrows at one target within 30 ft
   Power ShotF Cleave, Point Blank Shot, BAB +5 Attack second target after dropping first target with ranged strike
Power AttackF Str 13 Trade attack for damage
   CleaveF Str 13, Power Attack Make a melee strike after dropping an opponent
      Follow ThroughF Str 13, power Attack, Cleave Occupy opponent's space after dropping them
      Great CleaveF Str 13, Power Attack, Cleave, BAB +4 As Cleave, but no limit on times per round
   Collateral DamageF Str 13, Power Attack Deal damage to threatened opponent after dropping someone
   Final BlowF Power Attack, BAB +9 Increase damage multiplier when landing a critical hit
   Final StandF Power Attack As Power Attack but subtract up to BAB, Str, and Dex modifiers
   Improved Bull Rush Str 13, Power Attack No attack of opportunity when bull rushing, +4 Str to push back defender
      Ocerrun Str 15, Improved Bull Rush Perform two bull rush attempts per turn
   Improved OverrunF Str 13, Power Attack Opponent may not choose to avoid your overrun, +4 Str to knock defender down
   Improved SunderF Str 13, Power Attack No attack of opportunity when sundering, +4 attack when sundering
   Crush Improved Sunder Damaging an object ignores your Str modifier in hardness
   Overpowering Force Str 15, Power Attack Increase damage modifier based on Str
   Slayer Power Attack, Knowledge (specific creature) 5 Double damage bonus of Power Attack when attacking specific creature
Power of Song Perform 8, bardic music class ability Increase nonrandom numerals by 1 when using bardic music
Precise Backstab Spot 10, sneak attack class ability +1 damage per sneak attack die
Pursuit of Grandeur - +1 to caster level check when using spell-completion item
Quick DrawF BAB +1 Drawing a weapon is a free action
Quick Loot - Searching a helpless or dead opponent is a move action
Rapid ReloadF Proficient with crossbow Reduce time it takes to reload crossbow
Reflexive Throwing Dex 15 Make attacks of opportunity with thrown weapons
Relentless Con 13, Endurance Automatically save against massive damage, may continue to act while dying
Resistance Wis 13, Knowledge (specific creature) 5 Reroll saves against creature's spell-like abilities
Run - Run five times your normal speed, +4 to Jump checks after running
   Run Like Hell Endurance, Run Run six times your normal speed, increase Jumping distance or height by 50%
      Swiftness Run Like Hell May hold a light weapon in each hand, +10 ft to speed when running
   Sprinter Run Perform a standard action after taking a double move
Safe Among Undead Wis 13, Elf or halfbreed Elf Decrease attack and damage of Undead by 1
School Resistance - +2 to save against specific school of magic
   Greater School Resistance School Resistance +4 save versus specific school of magic
Scouting the TargetF BAB +1 Use aid another action to aid ranged strikes
Self Sufficient - +2 Heal and Survival
Shadow of Fear Evil, rebuke undead class ability Create an aura to shaken opponents
Shield Proficiency - Suffer standard penalties when using a shield
   Improved Shield BashF Shield Proficiency Apply shield's AC bonus when shield bashing
   Tower Shield Proficiency Shield Proficiency Suffer standard penalties when using a tower shield
Shore UpF Knowledge (architecture & engineering) 10 Increase building's hardness by 50%
Simple Weapon Proficiency - Attack with simple weapons normally
Skill Focus - +3 bonus to specific skill
Skilled Positioning Dex 13 Take a 5-foot step at the end of your turn even if you already moved
Sneak Hide 10 Attempt to hide while being observed
Spell Focus - +1 DC for all spells of specific school of magic
   Greater Spell Focus Spell Focus +1 DC with specific school of magic
Spell Mastery Wizard level 1+ Gain ability to prepare spells without a spellbook
Spell Penetration - +2 to caster level checks to overcome SR
   Greater Spell Penetration Spell Penetration +2 caster level check for overcoming SR
Spite BAB +6 +2 attack and damage for each fallen ally
Stealing From the Dead Appraise 6, Search 6 Know the single most valuable item on a looted body
Stealthy - +2 Hide and Move Silently
Sterm Cha 11 +2 Intimidate and +1 Will save
Storm-Touched Con 15, any non-good alignment Gain ability to cast three 0-level cleric or common divine spells
Stupid Luck - Roll 2d20 when making an attack roll, saving throw, or skill check and keep either roll
Token of Thanks Str 15 Double range increment of thrown weapons
Totemic Familiar Ability to have familiar, Wis 15 Your familiar may be an animal from the Totem Animal list
Toughness - +3 HP
Track - Can follow a target through the wilderness
   Improved Track Wis 15, Track, Survival 1 +5 bonus to tracking attempts
Trap & Lock Master - +2 Open Lock and Disable Device
   Improved Trap & Lock Master Trap & Lock Master +4 Open Lock and Disable Device
Treetalk Survival 12 Cast speak with plants as a spell-like ability
Two-Weapon Fighting Dex 15 Reduce penalties for fighting with two weapons by 2 and 6
   Favored Primary WeaponF Dex 15, Two-Weapon Fighting, Weapon Focus +1 to hit with primary weapon while fighting two-handed
      Favored Secondary WeaponF Dex 15, Favored Primary Weapon, Two-Weapon Fighting, Weapon Focus +1 to hit with off-hand weapon while fighting two-handed
   Improved Two-Weapon FightingF Two-Weapon Fighting, BAB +9 Gain a second attack with off-hand weapon with -5 penalty
      Greater Two-Weapon FightingF Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +11 Gain a third attack with off-hand weapon with -10 penalty
   Twin Weapon Fighting Two-Weapon Fighting When using two identical weapons, the penalties of fighting with two weapons is reduced by 1
   Two-Weapon DefenseF Two-Weapon Fighting +1 AC when fighting with two weapons or a double weapon
Unseen Lies Bluff 6, Disguise 6, Hide 6 +6 to Bluff checks when target cannot see your face
Versatile - Two skills are considered class skill
Virtuous Shield Wis 13, Ability to cast 1st-level divine spells +2 to saves against divine spells cast by someone of different religion
Vision Sharing Ability to cast at least one divination spell of 3rd level or above or Seer class level 2+ Share knowledge, visions, or sensations you experience with others
Vital Strike Str 13, Sneak attack +3d6, Knowledge (anatomy) 10 Add Str modifier to each sneak attack die
Weapon Finesse BAB +1 Use Dex modifer for attack rolls
Weapon Focus Proficiency with weapon, BAB +1 +1 attack with weapon
   Greater Weapon FocusF Proficiency with weapon, Weapon Focus with weapon, Fighter level 8+ +1 attack with weapon
   Strike True Weapon Finesse or Weapon Focus (specific weapon) Automatically succeed at confirming a critical
   Tearing WeaponF Weapon Focus (specific bladed weapon) +1 damage with specific bladed weapon
Weapon SpecializationF - +2 damage when using specialized weapon
   Greater Weapon SpecializationF Greater Weapon Focus (specific weapon), Weapon Specialization with weapon, +2 damage with weapon
   Weapon MasteryF Weapon Specialization (specific weapon), BAB +8 +2 AC when using specific weapon
Wild Attack BAB +3 +2 attack and -2 AC as a free action
Worldly Knowledge Int 15 Use any skill untrained, even exclusive skills
FMay be taken by Fighters as one of their Fighter-specific Feats

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HERITAGE1
Name Prerequisites Effects
Abyssal Taint Con 13, Cha 15, any non-good alignment Gain DR 1/silver, -1 to Cha-based skill checks against non-evil creatures
Greater Abyssal Taint Con 15, Cha 15, Evil Gain DR 3/silver and SR 3 + character level, -2 to Cha-based skill checks against non-evil creatures
Heritage of Goblin Dex 13, Nothrog or halfbreed Nothrog +2 Balance and +1 Reflex save
Heritage of Ogre Con 13, Nothrog or halfbreed Nothrog +1 HP per hit die or level
Heritage of Orc Str 13, Nothrog or halfbreed Nothrog +1 to all Str-based skills
1May only be taken at character creation

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LUNAR1
Name Effects
Bascaron Ascending Gain Bascaron subtype
Bascaron Descending Detect Bascaron creatures
God's Eye Ascending Gain penalties to hide identity, gain bonuses to interact with people that have heard of you
God's Eye Descending Gain SR 30 against spells trying to learn more about you
La Hashan Ascending +2 skill points per level that may only be spent on Knowledges
La Hashan Descending +5 Survival to find food and water, +2 bonus to Track checks
1May only be taken at character creation

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QUEST
Name Prerequisites1 Effects
Exiled - You are exiled from your homeland
Favored Enemy - You have +3 attack and your spells have +3 DC versus specific creatures
Gloried - You are incredibly renowned for an act of heroism
Mark of Yscar Bascron (Ascending) or ability to shapeshift You have increased resistance to avoid shapeshifting unwillingly
Membership - You are a member of an organization
Royalty - You are considered royalty of a specific land
1Quest feats have prerequisites which are largely up to the DM

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TOTEM
Name Prerequisites1 Effects
Badger's Rage Rage class ability Rage provides +6 Str, +6 Con, +3 Will saves, -3 AC instead
Bat Allies Cha 11 Gain nine bats that follow you around
Bear Friend - Befriend bears and dire bears
Cheetah's Charge Dex 15, Str 13 Move up to four times your speed when charging
Crocodile Grab Str 13 +2 to grapple checks
Eagle Friend Cha 13 Gain an eagle animal companion
Elephant Hide Con 17 +2 natural armor bonus to AC
Hawk Sight - +4 Spot
Leonine Ally Cha 15 Gain a lion animal companion
Leopard's Grace - +2 Balance and Move Silent
Rhinoceros Charge Con 17 Double Strength modifier when charging
Roar of the Baboon Cha 13 Roar to shaken creatures
Snakeblood2 Base Fortitude save +3 Gain immunity to poisons with save DCs less than your total Fortitude save plus 10
Spirit of the Boar Con 15 Act normally at -1 to -9 HP but receive penalty to all die rolls
Wolfpack Tactics Cha 13 Bonus to attack and damage equal to half the number of allies that worship the Wolf Totem
Wolverine's Rage Rage class ability Increase duration of rage by 3 rounds
1Each Totem feat requires that you have that animal as your Totem Animal
2May have Constrictor or Viper as your Totem Animal

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ITEM CREATION
Name Spellcaster level Prerequisite
Brew Potion 3+
Craft Magic Arms and Armor 5+
Craft Metamagic Fetish None1
Craft Rod 9+
Craft Staff 12+
Craft Wand 5+
Craft Wondrous Item 3+
Forge Ring 12+
Scribe Scroll 1+
1Instead has the Prerequisites of Craft (any) 5, ability to craft arcane spell fetishes

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METAMAGIC
Name Additional Spell Level1 Prerequisites Spellcaster level Prerequisite
Divine Smite +2 Ability to cast divine spells, any Metamagic feat Spell only affects targets of a specific alignment
Elemental Base +3 - Ignore SR with elemental spell
Empower Spell +2 - Increase variable effects of spell by 50%
Enlarge Spell +1 - Double range of spell
Extend Spell +1 - Double duration of spell
Grasp the Power +1 - When dealing damage with a spell, all rolls of 1 may be rerolled
Heighten Spell Varies2 - Increase effective level of spell
Magic Shifting +2 Ability to cast 2nd-level spells, Point Blank Shot +3 attack and DC with ray or ranged touch attack spells
Maximize Spell +3 - All variable effects of spell are maximized
Quicken Spell +4 - Cast spell as a free action
Second Chance +1 - Roll variable elements of a spell twice and keep either roll
Shroud's Grace +1 Any other Metamagic feat Spell does not affect undead creatures
Silent Spell +1 - Spell can be cast with no verbal components
Still Spell +1 - Spell can be cast with no somatic components
Touch of Darkness +3 Ability to cast 4th-level divine spells, Evil Damage dealt by prepared inflict spell may only be healed magically on consecrated holy ground
Touch of Power +13 Spellcaster level 6+ Cast two spells as a full-round action
Transfer Touch Spell +2 Any metamagic feat Willing target may transfer your touch spells
Unseen Spell +1 - Spell has no visual cue or effect, +2 DC for spells that require a Reflex save
Vigorous Conjuration +1 Spellcaster level 3+ Summoned creatures have +2 HD
Widen Spell +3 - Double area of burst-, emanation-, line-, or spread-shaped spell
1This is how many spell levels above its original level that it must be memorized at
2The level you wish the spell to be cast at determines what level it must be memorized at
3Both spells that will be cast must be prepared at +1 level

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Copyright Maryrita Steinhour, 2006.
"Warlords of the Accordlands" copyright 2006 Alderac Entertainment Group.