ACCORDLANDS Campaign

Skills and Feats

Skills

Skill Synergies

Skill name
Synergy
Alchemy
+2 circumstance bonus if Alchemists's lab
Appraise
+2 on items made with a specific Craft skill, if 5 ranks in that skill
Balance
+2 bonus if Agile feat
+2 bonus if Heritage of Goblin feat
+2 bonus if Leopard's Grace feat
May take 10 on all checks if Fight Across the Rooftops Feat
+2 bonus if 5 ranks in Tumble
Bluff
+3 morale bonus vs. Favored Enemy
+2 bonus if Persuasive feat
+4 racial bonus on disguise if half-breed
Climb
+3 bonus if lizard familiar
+2 bonus if Athletic feat
+8 racial bonus if creature with Climb speed
Concentration
+4 bonus to checks made while casting on the defensive if Combat Casting feat.
Craft
.
Decipher Script
+2 bonus if Diligent feat
Diplomacy
+2 bonus if Negotiator feat
+3 bonus with members of your order if Membership feat
+2 bonus if 5 ranks in Bluff
+2 bonus if 5 ranks in Knowledge (Nobility and Royalty)
+2 bonus if 5 ranks in Sense Motive
+2 bonus for checks involving bureauocracy if 5 ranks in Gather Information
Disable Device
+2 bonus if Nimble Fingers feat
+4 bonus if Improved Trap and Lock Master feat
+2 bonus if Trap and Lock Master feat
Disguise
+2 bonus if Deceitful feat
+4 racial bonus on disguise if half-breed
+2 bonus if 5 ranks in Bluff (when being observed and acting in character) .
Escape Artist
+2 bonus if Agile feat
+2 bonus escaping from rope bonds if 5 ranks in Use Rope
Forgery
+2 bonus if Deceitful feat
Gather Information
+2 bonus if Investigator feat
+(character level) competance bonus in homeland if Exile feat
+2 bonus if 5 ranks in Knowledge (Local)
Handle Animal
+4 circumstance bonus to Druids for animal companions
+2 bonus if Animal Affinity feat
Heal
+2 bonus if Self-Sufficient feat
+2 circumstance bonus if Healer's Kit
+2 bonus when treating a poison if 5 ranks in Poison
Hide
+40 bonus if immobile and invisible
+20 bonus if mobile and invisible
+2 bonus if Stealthy feat
+4 racial bonus if Small (as Nimbic)
Intimidate
+4 bonus for every size category you are larger than your target
-4 penalty for every size category you are smaller than your target
+3 morale bonus vs. Favored Enemy
+2 bonus if Persuasive feat
+2 bonus if Stern feat
+2 bonus if 5 ranks in Bluff
Jump
+4 bonus on running start if Run feat
+2 bonus if Acrobatic feat
+2 bonus if 5 ranks in Tumble
Knowledge
+3 morale bonus on checks about Favored Enemy
+2 bonus to Knowledge (Research) if 5 ranks in Gather Information
+2 bonus to Knowledge (Nature) if 5 ranks in Survival
Listen
-4 penalty if Fascinated
+2 bonus if Alertness feat
+10 competence bonus to avoid being surprised if Intuition feat
+2 bonus if Watchful Guard feat
+2 racial bonus if elf or halfbreed elf
-10 penalty if sleeping
Move Silently
+3 bonus if Cat familiar
+2 bonus if Leopard's Grace feat
+2 bonus if Stealthy feat
Open Lock
+2 bonus if Nimble Fingers feat
+4 bonus if Improved Trap and Lock Master feat
+2 bonus if Trap and Lock Master feat
Perform
.
Poison
+2 bonus when crafting a natural poison from an animal if 5 ranks in Handle Animal
+2 bonus when crafting poisons from plants if 5 ranks in Profession (Herbalist)
+2 bonus when crafting poisons from plants if 5 ranks in Survival
Profession
.
Ride
-5 penalty if riding bareback
+2 circumstance bonus to staying in the saddle if Military saddle
+2 bonus if Animal Affinity feat
+2 bonus if 5 ranks in Handle Animal
Scry
.
Search
+2 racial bonus if elf or halfbreed elf
+2 bonus if Investigator feat
+2 bonus to find secret doors or hidden compartments if 5 ranks Knowledge (Arch & Engr)
Sense Motive
+3 morale bonus on Favored Enemy
+2 bonus if Negotiator feat
Sleight of Hand
+2 bonus if Deft Hands feat
+2 bonus if 5 ranks in Bluff
Speak Language
.
Spellcraft
+2 bonus on spells from specialty school if specialist wizard
-5 penalty on spells from prohibited schools if specialist wizard
+3 morale bonus on Favored Enemy
+2 if 5 ranks in Knowledge (Arcana)
+2 bonus to decipher spells on scrolls if 5 ranks in Use Magic Device
Spot
-4 penalty if Fascinated
+2 bonus if Alertness feat
+4 bonus if Hawk Sight feat
+10 competence bonus to avoid being surprised if Intuition feat
+2 bonus if Watchful Guard feat
+2 racial bonus if elf or halfbreed elf
+3 bonus in daylight or lighted areas if hawk familiar
+3 bonus in shadowy or darkened areas if owl familiar
Survival
+5 bonus to find food or water if La Hashan Descending feat
+2 bonus if Self Sufficient feat
+2 bonus to keep from getting lost or to avoid natural hazards if 5 ranks Knowledge (Geography)
+2 bonus in aboveground natural environments if 5 ranks in Knowledge (Nature)
+2 bonus on other planes if 5 ranks in Knowledge (The Planes)
+2 bonus underground if 5 ranks in Knowledge (Dungeoneering)
+2 bonus to find or follow tracks if 5 ranks in Search
Swim
+2 bonus if Athletic feat
+4 bonus to avoid fatigue if Endurance feat
+8 racial bonus if swim speed
Tumble
+2 bonus if Acrobatic feat
+2 bonus if 5 ranks in Jump
Use Magic Device
+2 bonus if Magical Aptitude feat
+2 bonus to checks involving scrolls if 5 ranks in Decipher Script
+2 bonus to checks involving scrolls if 5 ranks in Spellcraft
Use Rope
+2 circumstance bonus if silk rope (stacks with animate rope)
+2 circumstance bonus if cast animate rope on that rope (stacks with silk rope)
+2 bonus if Deft Hands feat
+2 bonus to bind someone if 5 ranks in Escape Artist


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Class Skills

Skill name Asn Brb Brd Clr Drd Ftr Ill Mnk Ncr Pal Rng Rog Sct Seer Sha Sum Wiz Use Untr? Attr
Alchemy
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
No
Int
Appraise
.
.
C
.
.
.
.
.
.
.
.
C
.
.
.
.
.
Yes
Int
Balance
C
.
C
.
.
.
.
C
.
.
.
C
.
.
.
.
.
Yes
Dex
Bluff
.
.
C
.
.
.
C
.
.
.
.
C
.
.
.
.
.
Yes
Cha
Climb
C
C
C
.
.
C
.
C
.
.
C
C
C
.
.
.
.
Yes
Str
Concentration
.
.
C
C
C
.
C
C
C
C
C
.
C
C
C
C
C
Yes
Con
Craft
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
Yes
Int
Decipher Script
--
--
C
--
--
--
--
--
--
--
--
C
--
--
--
--
--
No
Int
Diplomacy
.
.
C
C
C
.
.
C
.
C
.
C
.
C
.
C
.
Yes
Cha
Disable Device
.
.
.
.
.
.
.
.
.
.
.
C
.
.
.
.
.
No
Int
Disguise
C
.
C
.
.
.
C
.
.
.
.
C
.
.
.
.
.
Yes
Cha
Escape Artist
C
.
C
.
.
.
C
C
.
.
.
C
.
.
.
.
.
Yes
Dex
Forgery
.
.
.
.
.
.
.
.
.
.
.
C
.
.
.
.
.
Yes
Int
Gather Information
C
.
C
.
.
.
.
.
.
.
.
C
.
.
.
.
.
Yes
Cha
Handle Animal
.
C
.
.
C
C
.
.
.
C
C
.
C
.
.
.
.
No
Cha
Heal
.
.
.
C
C
.
.
.
.
C
C
.
.
C
.
.
.
Yes
Wis
Hide
C
.
C
.
.
.
C
C
.
.
C
C
C
.
.
.
.
Yes
Dex
Intimidate
.
C
.
.
.
.
.
.
.
.
.
C
.
.
.
C
.
Yes
Cha
Jump
C
C
C
.
.
C
.
C
.
.
C
C
C
.
.
.
.
Yes
Str
Knowledge
.
.
C
Arcana, Religion
Nature
.
C
Arcana
C
Religion
Nature
.
Nature
Arcana, Religion
C
C
C
No
Int
Listen
C
C
C
.
.
.
.
C
.
.
C
C
C
.
.
.
.
Yes
Wis
Move Silently
C
.
C
.
.
.
C
C
.
.
C
C
C
.
.
.
.
Yes
Dex
Open Lock
C
.
.
.
.
.
.
.
.
.
.
C
.
.
.
.
.
No
Dex
Perform
.
.
C
.
.
.
C
C
.
.
.
C
.
.
.
.
.
Yes
Cha
Poison
C
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
No
Int
Profession
.
.
C
C
C
.
C
C
.
C
C
C
C
C
C
C
C
No
Wis
Ride
.
C
.
.
.
C
.
.
.
C
C
.
C
.
.
.
.
Yes
Dex
Scry
--
--
C
C
C
--
--
--
--
--
--
--
--
C
--
--
C
No
Int
Search
C
.
.
.
.
.
.
.
.
.
C
C
C
.
.
.
.
Yes
Int
Sense Motive
C
.
C
.
.
.
.
.
.
.
.
C
.
.
.
.
.
Yes
Wis
Sleight of Hand
C
.
.
.
.
.
C
.
.
.
.
C
.
.
.
.
.
No
Dex
Speak Language
.
.
C
.
.
.
.
.
.
.
.
.
.
.
.
.
.
No
--
Spellcraft
.
.
C
C
C
.
C
.
.
.
.
.
.
C
C
C
C
No
Int
Spot
C
.
.
.
.
.
.
.
.
.
C
C
C
.
.
.
.
Yes
Wis
Survival
.
C
.
.
.
.
.
.
.
.
C
.
C
.
C
.
.
Yes
Wis
Swim
C
C
C
.
.
C
.
C
.
.
C
C
C
.
.
.
.
Yes
Str
Tumble
C
.
C
.
.
.
.
C
.
.
.
C
.
.
.
.
.
No
Dex
Use Magic Device
--
--
C
--
--
--
--
--
--
--
--
C
--
--
--
--
--
No
Cha
Use Rope
C
.
.
.
.
.
.
.
.
.
C
C
C
.
.
.
.
Yes
Dex

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Feats

Original Warlords of the Accordlands Feat Table (external link)

Local version of the Feat Tables

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Copyright Maryrita Steinhour, 2006.
"Warlords of the Accordlands" copyright 2006 Alderac Entertainment Group.