Axton

History
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Description
<Description>
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Background
and Personality
<Background and personality>
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Family
<Family>
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Character Details
Statistics:
Male Nothrog Barbarian 7
7'3" tall, 370#, Bald, red eyes
Alignment: NE
Home: <place>
Languages: Common, Nothrog, Giant
Totem: Wolverine
| Strength |
20 |
+5 |
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| Dexterity |
13 |
+1 |
15 |
+2 |
| Constitution |
16 |
+3 |
18 |
+4 |
| Intelligence |
12 |
+1 |
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| Wisdom |
14 |
+2 |
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| Charisma |
11 |
+0 |
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| Initiative: |
+2 (Dex) |
| Armor Class: |
25 (+2 Class, +2 Dex, +2 Amulet of Natural Armor, +2 Ring of Protection, +5 MW Breastplate, +2 dodge (Armor Focus)) /
FF 23 / Touch 18
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| Speed: |
40 ft. / Climb 20 ft. |
| hp: |
106 |
| Attack: |
BAB +7/+2
| Attack Bonus |
Weapon |
Damage |
Critical |
Range |
Notes |
| +15/+10 |
MW Greatsword |
2d6+9 |
19-20/x2 |
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Includes +1 (MW); includes +2 atk/dmg (class ability); bypasses DR as if magic; used two-handed, thus dmg is 1 1/2x Str |
| +14/+9 |
Greataxe |
1d12+9 |
x3 |
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Includes +2 atk/dmg (class ability); bypasses DR as if magic; used two-handed, thus dmg is 1 1/2x Str |
| +14/+9 |
Greatclub |
1d10+9 |
x2 |
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Includes +2 atk/dmg (class ability); bypasses DR as if magic; used two-handed, thus dmg is 1 1/2x Str |
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| +12/+7 |
MW Composite Longbow (+5 Str) |
1d8+5 |
x3 |
110' |
Includes +1 atk (MW); includes +2 atk/dmg (class ability); bypasses DR as if magic; +5 dmg (Str) |
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| Special Qualities: |
Class abilities:
- Non-magical bonus +2
- Rage 2/day (Adds +4 Str, +4 Con, +2 Will saves, -2 AC for 3+(new Con modifier) rounds. After rage, lose -2 Str, -2 Dex, can't run or charge.
- Totem animal - Wolverine: Adds +2 Str, +2 Con, -2 AC for 3 rounds. After rage, lose -2 Str, -2 Dex, can't run or charge.
- Wolverine: Gain movement type and rate Climb (10 ft.)
- Fast Movement (add 10' to base movement)
- Resist Magic +2 (+2 to saves vs spells, spell-like abilities, and magic items). Allies within 10' also get a +2 morale bonus against the same effect.
- Undying Fury (1d12 hp/rd): May extend rage's duration by spending hps per round extended.
Racial abilities:
- +2 Str, -2 Dex
- Darkvision 120' (black and white)
- Combat prowess: Cannot be flanked unless twice as many enemies as allies in threatened area.
Class / Race abilities:
- Improved Trip
Action points: 7 |
| Saves: |
Fort +11, Ref +6, Will +6
+2 Cloak of Resistance
+2 to saves vs spells, spell-like abilities, and magic items (Resist Magic class ability) (not included) |
| Size: |
Medium |
Feats:
Armor Focus (medium), Armor Proficiency (light, medium),
Cleave, Follow Through, Improved Trip, Power Attack, Shield Proficiency, Weapon Proficiency (simple, martial).
Skills:
| Skill |
Total |
Ranks |
Ability Mod |
Modifiers |
| Climb |
+21 |
10 |
+5 - Str |
+8 racial (Climb movement type)
-2 armor check penalty
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| Handle Animal |
+1 |
1 |
+0 - Cha |
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| Intimidate |
+9 |
9 |
+0 - Cha |
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| Listen |
+12 |
10 |
+2 - Wis |
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| Ride |
+3 |
1 |
+2 - Dex |
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| Search |
+1 |
0 |
+1 - Int |
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| Spot |
+2 |
0 |
+2 - Wis |
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| Survival |
+10 |
8 |
+2 - Wis |
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| Swim |
+4 |
1 |
+5 - Str |
-2 armor check penalty |
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Equipment:
| Animals |
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| Honors and Organizations |
Favors, Recognition, and
Reputation |
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| Magic Items |
Magic Items Traded, Given
Away, or Used |
- Bracers of Health +2
- Gloves of Dexterity +2
- Potion of Cure Moderate Wounds x2
- Potion of Invisibility x2
- Ring of Evasion
- Lvl 1: Evasion
- Lvl 8: Fast Healing 1, once per day for number of rounds = level
- Lvl 11: Gain Flaming, Frost, or Shock to wielded melee weapon once per day for number of rounds = level
- Lvl 14: Fast Healing 2 (as per Fast Healing 1)
- Lvl 17: Improved Evasion once per day for number of rounds = level
- Each ability is activated as a swift action
- Ring of Protection +1
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| Mundane Items |
Unusual Mundane Items |
- Adventurer's harness - Nothrog
- MW Breastplate
- Cash
- MW Composite Longbow (+5 Str)
- Greataxe
- Greatclub
- MW Greatsword
- Waterskin
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